Carrier e-invoicing
An e-invoicing application for Rubiwin, resulting in 98% digital invoices, streamlined operations, and improved payment timelines.
- Company Redspher
- Date 2019
- Services Web Application
I'm Julien, a passionate and experienced product manager with a diverse background in logistics, business management and startup. I excel in connecting business strategy with product vision, driving success through collaborative teamwork and stakeholder collaboration. With a wide range of industry experience, I bring a versatile and adaptable approach to product management.
An e-invoicing application for Rubiwin, resulting in 98% digital invoices, streamlined operations, and improved payment timelines.
Rubiwin is an essential carrier access application within the Redspher marketplace. It provides carriers with the ability to create an account, manage their fleet, submit transport prices through auctions, track shipments, and invoice Redspher for payment.
As the product owner of Rubiwin, I played a vital role in this significant project. Previously, all carrier invoices were managed manually, involving a tedious process of receiving invoices, manually verifying transport details, and processing payments. The objective of this project was to introduce an e-invoicing application that allows carriers to select their completed transports, validate prices, and automate the invoice creation for seamless and prompt payments. In this role, my responsibilities included:
The implementation of Rubiwin yielded remarkable results:
The successful outcomes of this project significantly enhanced the invoicing process, resulting in streamlined operations, improved payment timelines, and increased satisfaction for carriers and internal stakeholders.
Rubiwin’s carrier collaboration involved thousands of carriers from various countries. Prior to the introduction of the new document management system, onboarding a carrier took about a week, largely due to the cumbersome process of document collection and verification. This manual process was managed using an old TMS tool and email communication. The primary challenge was the extensive back-and-forth communication required to obtain all necessary documentation from carriers. The aim was to streamline this process, make carriers more autonomous in their document submissions, and prevent the hiring of additional personnel for this task.
The R-tech marketplace encompasses various products within our environment. These include the Supplier Portal, which allows clients to create and track shipments throughout their lifecycle until invoicing. The Shaq (Shared Quotation) serves as the platform’s core, connecting shippers and carriers, enabling the creation, selection, and assignment of transporters for auctions. Additionally, the Rubiwin Portal serves as a carrier portal, empowering them to manage their business and stay connected to the Shaq platform..
As part of a collaborative team, I played a key role as the product manager for the R-tech marketplace. Together with a dedicated group of product owners, designers, developers, and other stakeholders, we successfully delivered multiple projects and achieved remarkable results. My responsibilities encompassed:
The product management initiatives produced significant results:
These outcomes led to improved collaboration, enhanced product delivery, and a customer-centric approach, ensuring the continuous growth and success of the R-tech marketplace.
Cogaming was envisioned as a unique platform for connecting gamers in the real world. In an era dominated by online interactions, Cogaming aimed to introduce something different – fostering genuine, face-to-face connections among gaming enthusiasts. The platform was tailored specifically for gamers, steering clear of a generalized approach. Users could organize in-person gaming sessions at their homes, offering a fresh avenue to socialize and bond over shared interests.
As the co-founder and driving force behind Cogaming, I wore multiple hats, steering its journey from conception to execution.
While Cogaming resonated with its target audience and showcased promising functionalities, it faced challenges in carving a niche for itself in the expansive gaming market.
The ContentMarket.com initiative was conceived as an internal startup within the RTL Group (Berthelmans Group) with the primary objective to empower producers to view, purchase, cut, and export in varied formats any segment of the Berthelmans Group video archive. Serving as a Proof of Concept (POC), the project’s timeline was set for one year but saw execution over seven months.
Despite the hard work and progress made, the project confronted significant internal challenges, primarily concerning the clearance of rights for the diverse video footages. As a result, while ContentMarket.com functioned effectively as an alpha version, the initiative was halted due to these internal complexities.
I am available for freelance or permanent work on site (Luxembourg/Metz) or 100% remote working
Phone: +33(0)695228455 Email: julien.gobbi@gmail.com